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1. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1)More environments to interract with empire and 0.0 space 2) Agents in PCS stations 3) More skills that utilize Charisma 4) EW. It's the I win button at the moment. 5) Missle Mods - Explosion radius, velocity etc. 6) Balance the ships using Dron...
- by Kelgen Thann - at 2006.05.25 07:02:00
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2. Cruise Missile Specialization - in Player Features and Ideas Discussion [original thread]
Quote: Must have taken 6 heavies head on at over 1200m/s, still had 1/3 of my shields when he warped out yeah sounds like Missles are overpowered.. He had to warp out. Missles need to hit every time, we have a damage delay. the longer ...
- by Kelgen Thann - at 2006.01.21 02:48:00
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3. How about a skill that shortens reload duration? - in Player Features and Ideas Discussion [original thread]
Useful yes, but amarr ships get jipped though.
- by Kelgen Thann - at 2006.01.21 02:46:00
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4. Cruise Missile Specialization - in Player Features and Ideas Discussion [original thread]
Edited by: Kelgen Thann on 20/01/2006 23:54:59 Granted it's easier to train for Torp/Cruise spec. But Missle specs do not give a damage bonus. T2 Turrets have a 5% damage increase per level. T2 Cruise and Torp... 2% Rof per level. The bonus...
- by Kelgen Thann - at 2006.01.20 23:52:00
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5. POS, Sovernty and Security ratings for alliances. - in Player Features and Ideas Discussion [original thread]
Edited by: Kelgen Thann on 20/01/2006 23:40:57 Also in a system with only a Few POS the Scanning Net is very small. This will make it so the majority of a system is un-patrolled and fighters will only relaly be good at defending the space imme...
- by Kelgen Thann - at 2006.01.20 23:34:00
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6. POS, Sovernty and Security ratings for alliances. - in Player Features and Ideas Discussion [original thread]
Edited by: Kelgen Thann on 20/01/2006 23:24:58 It doesn't really hurt 0.0 space. People can still be hostile, but in systems where an alliance calll it's capital it adds more defensive player controlled forces. The cost of Fighter bays can be...
- by Kelgen Thann - at 2006.01.20 23:23:00
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7. A New Race Spin-off and new solar systems - in Player Features and Ideas Discussion [original thread]
I was thinking this will give he DEVs and Gms the ability to play nice as teh Joves or mean as this new race as well inevents or special events
- by Kelgen Thann - at 2006.01.20 22:58:00
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8. POS, Sovernty and Security ratings for alliances. - in Player Features and Ideas Discussion [original thread]
Edited by: Kelgen Thann on 20/01/2006 22:56:47 Alliances want to controll systems, and the idea of a NPC police force has been tossed around and rejected soundly (and for good reason). My idea can create alliance controlled security ratings f...
- by Kelgen Thann - at 2006.01.20 22:53:00
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9. Badger Mk III+ - in Player Features and Ideas Discussion [original thread]
Caldari have the best Tech 2 industrials, and Freighter. so the statment that Gallente are the best traders isn' tentirely true. It would be good to have at least 1 better Hauler for Caldari Say a Badger Mk III with 1 extra low slot and +500 carg...
- by Kelgen Thann - at 2006.01.07 03:09:00
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10. A New Race Spin-off and new solar systems - in Player Features and Ideas Discussion [original thread]
Quote: You can get to and sit around in the last level of a 10/10 with two BS and an af if you'd like to. True, I meant it as just in space, not doing anything, say around a plannet, or a empty moon. THe random spawns generated by a pla...
- by Kelgen Thann - at 2006.01.07 03:06:00
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11. A New Race Spin-off and new solar systems - in Player Features and Ideas Discussion [original thread]
Any more thoughts on this or is it not really that good of an idea?
- by Kelgen Thann - at 2006.01.06 19:43:00
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12. Yet another Macro Mining Solution possibility - in Player Features and Ideas Discussion [original thread]
Ok, THere has been tons of posts about Macro Miners, and how to solve teh issue (assumign CCP wants to solve it) How about having a pop up that appears every 10 mins, that asks you to vent Mining laser Exhaust, you can select Yes or no. If you do...
- by Kelgen Thann - at 2006.01.06 19:29:00
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13. multi skill training? - in Player Features and Ideas Discussion [original thread]
Quote: would there be a chance of making a skill book that allows your main character to train 2 skills (at a 50% reduced rate on the second) or an alt can also train one at a 50% reduced rate. cause otherwise the point of the alts is useles...
- by Kelgen Thann - at 2006.01.06 03:20:00
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14. A New Race Spin-off and new solar systems - in Player Features and Ideas Discussion [original thread]
Quote: or maybe reopen the eve gate, to let the old humans (with different tech) through it willing to reclaim their "lost" children :) That'd be cool, but with the new nasty race, it is only about creating deserted space, a "no-fly Zone...
- by Kelgen Thann - at 2006.01.04 16:58:00
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15. Mercs for hire - in Player Features and Ideas Discussion [original thread]
Fleet battles with alliances Gate campers in .1 to .4 sec space, Macro miners makigna killing with protection, afk mining hugely benificial, just have the merc tank the spawn. I coudl go one, but it wouldn't work. A cool idea, like Diablo 2 an...
- by Kelgen Thann - at 2006.01.04 01:25:00
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16. Exhorbitant Insurance costs - in Player Features and Ideas Discussion [original thread]
Edited by: Kelgen Thann on 04/01/2006 01:22:04 Quote: Fix the value of the ships (like the HACs and other T2 ships) to reflex what the prices the players are selling it for. It's still done on cost to build, or else a manufacture of...
- by Kelgen Thann - at 2006.01.04 01:21:00
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17. A New Race Spin-off and new solar systems - in Player Features and Ideas Discussion [original thread]
Or any race in eve, I was thinking it can bring the Jove into the gme more, it's been 3+ years now, and very little from them. Might be a good idea to spice it up a bit and create some actual Fear of NPCs for even vet players.
- by Kelgen Thann - at 2006.01.04 01:07:00
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18. A New Race Spin-off and new solar systems - in Player Features and Ideas Discussion [original thread]
If Capital ships can enter, have this race flying Ex-Jove Capital ships which have been altered by this race, maing it Very risky to fly a capital ship into their space, as if they detect a cyrnosal field they will repspond in kind, and try to des...
- by Kelgen Thann - at 2005.12.28 00:06:00
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19. A New Race Spin-off and new solar systems - in Player Features and Ideas Discussion [original thread]
Edited by: Kelgen Thann on 27/12/2005 23:58:22 Ok, I was thinking that creating a off-shoot of Jove, a small group of the species that went totally insane, Aggression factor THROUGH THE ROOF. A further mutation of the Jove disease. The mutat...
- by Kelgen Thann - at 2005.12.27 23:51:00
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20. Multiple skills in training - in Player Features and Ideas Discussion [original thread]
Quote: having the ability to train all 3 available characters would only lead to increased griefing as people could have their main "respectable" character and 2 characters they can train for a couple of weeks without affecting their main or...
- by Kelgen Thann - at 2005.10.18 17:22:00
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